AI Insights · Timothy · January 2022
Top 5 Disney Games in Greece Q4 2021: Performance Insights
Discover how the top 5 Disney games performed in Greece during Q4 2021, with insights on their weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Disney games on a unified platform in Greece showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared.
Marvel Contest of Champions by Kabam Games, Inc. saw significant fluctuations in weekly revenue, peaking at approximately $15.9K in the week of November 22 and closing the year with $11.2K in the last week of December. Downloads for the game experienced a notable increase towards the end of the quarter, reaching over 1K in the final week. Active users also saw growth, climbing from 2.9K at the start of October to 3.5K by the end of December.
MARVEL Strike Force: Squad RPG from Scopely, Inc. had a steady climb in weekly revenue, starting at $2.8K in late September and reaching close to $6K by the end of December. The game’s downloads peaked at nearly 600 in the final week of the year, while active users increased from 2.3K to 2.5K over the same period.
Star Wars™: Galaxy of Heroes, published by Electronic Arts, showed consistent revenue growth, with a peak of $5.4K in the week of December 20. Weekly downloads remained relatively stable, fluctuating between 100 and 200. The game maintained a strong active user base, starting at 11.5K and ending the year with 10.4K active users.
MARVEL Future Fight by Netmarble Corporation experienced significant revenue spikes, notably reaching $5.1K in late November and ending December with $4.1K. Downloads saw a sharp increase towards the end of the quarter, peaking at around 1.2K in the last week. Active users showed a steady upward trend, growing from 5.3K in late September to 7.2K by the end of December.
Pirates of the Caribbean : ToW from JOYCITY Corp had a notable revenue increase, peaking at $4.7K in the final week of December. Downloads remained modest, fluctuating between 100 and 300 throughout the quarter. The game’s active users saw a slight decline, starting at 1.6K at the beginning of October and ending at 1.2K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.